Unity implementation of Real-time procedural volumetric fire.
MIT License
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Mesh voxelization for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
GPU Particle System for Unity (require DirectX environment)
Procedural flower generator for Unity.
Feedback rendering with Texture3D testing in Unity.
View-aligned mesh slicing for Unity.
Loop subdivision surface algorithm implementation in Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
VJ set at CHANNEL#18 with Unity.
Primitive mesh builder for Unity.
Teddy algorithm implementation in Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
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Volume rendering by object space raymarching for Unity
Procedural skinned mesh animation 🐍 for Unity.