Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
MIT License
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Unity Audio-Visualization Solution
PointCloudExplorer is an experimental project using point cloud data on Unity.
Teddy algorithm implementation in Unity.
Loop subdivision surface algorithm implementation in Unity.
Volume rendering by object space raymarching for Unity
GPU Particle System for Unity (require DirectX environment)
View-aligned mesh slicing for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Procedural skinned mesh animation 🐍 for Unity.
Feedback rendering with Texture3D testing in Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
VJ set at CHANNEL#18 with Unity.
Mesh voxelization for Unity.
Unity implementation of Real-time procedural volumetric fire.
Primitive mesh builder for Unity.