GPU-based cellular growth simulation in Unity. ðŸ§
MIT License
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Simple verlet integration simulator for Unity.
Karl Sims, Evolving Virtual Creatures by Unity.
GPU matrix multiplication in Unity.
Procedural flower generator for Unity.
Loop subdivision surface algorithm implementation in Unity.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Mesh smoothing algorithm for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Unity implementation of Real-time procedural volumetric fire.
Teddy algorithm implementation in Unity.
2D Cellular automaton based ink simulation for Unity.
Procedural tree builder for Unity
Feedback rendering with Texture3D testing in Unity.
Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
Primitive mesh builder for Unity.