GPU-based cellular growth simulation in Unity. ðŸ§
MIT License
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Feedback rendering with Texture3D testing in Unity.
Procedural tree builder for Unity
Procedural flower generator for Unity.
Mesh smoothing algorithm for Unity.
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GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
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Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.
GPU matrix multiplication in Unity.
Loop subdivision surface algorithm implementation in Unity.
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Primitive mesh builder for Unity.
Teddy algorithm implementation in Unity.