Karl Sims, Evolving Virtual Creatures by Unity.
GPU-based cellular growth simulation in Unity. 🧠
Mesh voxelization for Unity.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Procedural skinned mesh animation 🐍 for Unity.
A cross-platform simulation development toolkit for the .NET
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
2D Cellular automaton based ink simulation for Unity.
Teddy algorithm implementation in Unity.
VJ set at CHANNEL#18 with Unity.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Simple verlet integration simulator for Unity.
A wonderful list of Game Development resources.
Unity implementation of Real-time procedural volumetric fire.
Loop subdivision surface algorithm implementation in Unity.