Karl Sims, Evolving Virtual Creatures by Unity.
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A wonderful list of Game Development resources.
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
GPU-based dendrite patterns generator with a space colonization algorithm in Unity.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A cross-platform simulation development toolkit for the .NET
GPU-based cellular growth simulation in Unity. 🧠
Unity implementation of Real-time procedural volumetric fire.
Mesh voxelization for Unity.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
2D Cellular automaton based ink simulation for Unity.
Procedural skinned mesh animation 🐍 for Unity.
VJ set at CHANNEL#18 with Unity.
Teddy algorithm implementation in Unity.
Loop subdivision surface algorithm implementation in Unity.
Simple verlet integration simulator for Unity.